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 Post subject: Deck with random effects
PostPosted: Thu Aug 09, 2018 4:04 pm 
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Noxius
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So, I'm playing with the idea to make a deck of cards containing random events and/or effects.

It can be used as a form of an add on: in the beginning of the game an event card is drawn and it adds a rule of 2 to that game.
Similar thing with the effects, but these could be used during the game or something like that.

any thoughts and maybe suggestions? :D


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PostPosted: Thu Aug 09, 2018 4:38 pm 
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Crudus
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Oooh I like this idea! Here are some suggestions (which are clearly half-baked and not playtested for balance since I'm just throwing stuff out here). I hope I correctly understand what you're putting forward, which I interpret at "random game effects to shake things up".

1- "Jupiter's Wrath": The gods are angry with your ludus. Roll a die to determine if one of Jupiter's lightning bolts strikes a gladiator in your cohort, dealing direct damage. (This could be an effect that lasts all game).

2- "Slave revolt!" The slaves in the arena have staged an uprising right in the middle of your match. As a result of their chaos, the arena is crumbling all around you. Roll to determine where the debris falls, but watch out - it could be a rock that blocks a path that was previously open, or a flaming support beam adding a lethal hazard to the map. (Easier if playing on a grid).

3- "Level the playing field!" The nobles in the imperial box want an exciting match. The best gladiator (chosen at random) from each competing cohort must fight without weapons. This reduces their numerical damage boxes to "1", and their special effect damage boxes to "0". If you want to go really hardcore, they can fight naked in addition and reduce their armor to 0. If their ARM is already 0, reduce their maximum vitality by 2.

4- "We're being sacked!" One of Rome's enemies has launched an attack on the city, and they've decided to strike at the colosseum, the symbol of Rome's glory! Half of the gladiators (randomly selected) were killed by cowardly sneak attacks, so the remaining members of the competing cohorts must work together if they wish to survive against the coming horde and cut their way to safety (this one's harder to implement, but the idea of the gladiators working together to fight against a "zerg rush" while they try to move towards an objective point, i.e. the colosseum exit)

5- "Tag out" The power of the senate reaches far and can pop up unexpectedly. The senators watching demand a swapping of gladiators between the teams. You must trade randomly selected gladiators with your opponent/s.


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PostPosted: Thu Aug 09, 2018 4:40 pm 
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Viridis
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Sounds like a fun idea!

If you just want to shake things up a bit, I would suggest to keep it simple. Something like a random event going: Two random models in each cohort gain one fatigue. And the opposite: Two random models in each cohort can remove one fatigue.

To me it feels most fair for stuff like that to affect both cohorts equally, at any rate.

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PostPosted: Thu Aug 09, 2018 4:46 pm 
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Noxius
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Nice! This is exactly the kind of effects I had in mind but better xD
I was writing some stuff down in the line of DMG increased, lessened (think due to famine or blunt weapons etc),
So many possibilities!

hmm I also like adding some sort of theme to it like the one with Jupiter you suggested :D


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PostPosted: Thu Aug 09, 2018 5:00 pm 
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Noxius
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This wil be fun ;)


Attachments:
Jupiter's Wrath.jpg
Jupiter's Wrath.jpg [ 48.38 KiB | Viewed 5841 times ]
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PostPosted: Fri Aug 10, 2018 4:37 am 
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Crudus

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Pretty cool Ideas!


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PostPosted: Fri Aug 10, 2018 5:52 am 
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Viridis
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Jupiter's Wrath needs a few more details to be playable. ;)

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PostPosted: Fri Aug 10, 2018 5:56 am 
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Noxius
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yeah it was just a quick example of a card :)
I'm working on it.

To steal Gonzo's deity idea I now made a list with some of the major Roman gods and their domains and trying to think of some effects they could induce :)


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PostPosted: Fri Aug 10, 2018 7:12 am 
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Crudus
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Ooooohohohoho! That's the good shit! There's actually a whole ton of stuff you could do with a deity theme. Jupiter did rule the sky, so he could even cause a huge rainstorm, causing multiple successive pushes to exhaust models too (they slip and fall in a bunch of mud and are prone).

With Mars, he could choose a model on each team to "inspire" every couple of rounds, and the inspired model gets combat bonuses. The strategy would change every couple of turns and revolve around the inspired model.

Or with Minerva, you could grant your ludus the ability to negate an enemy model's special ability once.

Pluto could open up pits to the underworld, and as the game goes on, you get more and more pits and less space to move around (the pits would be treated as the classic "touch them and you fall in and die" pits).

And for sure these as well as the previous Jupiter's Wrath definitely need testing and extra fleshing out (I think we're all familiar with the theme of errata and RAW by now). I want to get the ideas down first to see if we even like them.


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PostPosted: Fri Aug 10, 2018 11:07 am 
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Noxius
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Have cards that open trap doors (preplaced but closed until a certain card is drawn).

Open a gate or trap door (in center of the arena) with an animal that takes a turn every clear turn (controlled by the player taking a clear turn).

The crowd gets bored: both players pay a favor for each model currently under their control (if they do not have favor to spend, that model takes one damage.)

The crowd goes crazy: both players gain two favor!

I would also add some dead cards with no effects just to keep the game from getting to crazy.


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