Arena Rex Forums

Arena Rex Forums
It is currently Thu Mar 28, 2024 1:23 pm

All times are UTC-05:00




Post new topic  Reply to topic  [ 26 posts ]  Go to page Previous 1 2 3 Next
Author Message
PostPosted: Thu Oct 06, 2016 6:57 am 
Offline
Noxius
User avatar

Joined: Tue Aug 16, 2016 11:21 pm
Posts: 69
:o :shock: ur-Kek just got a lot more dangerous as a last man standing.


Top
   
PostPosted: Fri Sep 29, 2017 5:53 pm 
Offline
Noxius
User avatar

Joined: Thu Aug 24, 2017 8:35 am
Posts: 69
Ok, good to know. I think I know the answer to this but what if the attack that defeated Ur-Kek exceeds his damage track by say, 5 points and he manages to kill the gladiator with Spite. Then consume essence kicks in, healing him 3 points. My question is does the damage originally dealt to him "carry over" (effectively reducing him to -5 health)? If this were the case consume essence would heal him 3 points but still leaving him at -2 health meaning that he would still be defeated. However, if damage does not carry over then when Ur-Kek heals he would be back in the action.
I know this is a bit of a ramble but this has been a question raised by our group.

Thoughts?


Top
   
PostPosted: Sat Sep 30, 2017 9:52 am 
Offline
Viridis
User avatar

Joined: Fri Jul 29, 2016 4:38 am
Posts: 1484
Location: Scandinavian Denmark
As I see it, damage is resolved like this:

5. Count up how many damage points are connected to the damage tree results that you accessed in your tree, where numbers count as the printed number of points, and special effects count as one point. Apply all those damage points to the defender as one combined package.
6. Subtract the defender's ARM rating from the damage package. If the result after subtraction is zero or less, the attack causes no damage.
7. The defender loses as many Vitality points as the damage points left over after ARM subtraction. Damage points exceeding the amount of remaining Vitality points of the defender are lost.
8. Trigger and resolve all the special Vitality Track effects triggered when damage was applied to the defender’s Vitality track, such as Disengage (when damage from enemy only), Second Wind, Morituri skull effects, etc.
9. If the defender has no Vitality points left, it is defeated. Trigger and resolve any effects that trigger on a model being defeated, such as Undying or Consume Essence. This may cause the defeated model to regain Vitality and thus recover from the intial defeat and remain on the table.
10. If the defender has no Vitality points left, it is fully defeated and is removed from the table.

According to this, any attack damage that exceeds the amount of vitality points that the defender has left is lost at step 7. Then Spite kicks in at step 8. So Ur-kek stays around.

That's just how I interpret the rules.

_________________
My Arena Rex painting log


Top
   
PostPosted: Sat Sep 30, 2017 3:02 pm 
Offline
Noxius
User avatar

Joined: Thu Aug 24, 2017 8:35 am
Posts: 69
Thank you that clears things up!


Top
   
PostPosted: Sun Oct 01, 2017 5:03 am 
Offline
Viridis
User avatar

Joined: Fri Jul 29, 2016 4:38 am
Posts: 1484
Location: Scandinavian Denmark
No problem! It can be a bit tricky sometimes, that's why I made the step by step guide for myself that I copied this from. :)

_________________
My Arena Rex painting log


Top
   
PostPosted: Sun Oct 01, 2017 7:25 am 
Offline
Noxius
User avatar

Joined: Thu Aug 24, 2017 8:35 am
Posts: 69
Yeah you definitely put some effort into this! Very useful!


Top
   
PostPosted: Mon Nov 13, 2017 8:08 pm 
Offline
Noxius

Joined: Wed Oct 11, 2017 8:51 pm
Posts: 24
I dont like this rule at all. The first time I had this come up he killed a model and rejuvenated. Overpowered.


Top
   
PostPosted: Thu Nov 23, 2017 2:40 pm 
Offline
Noxius
User avatar

Joined: Tue Jun 14, 2016 11:42 pm
Posts: 68
Location: Nashville, TN
OnceAgainJupiter wrote:
I dont like this rule at all. The first time I had this come up he killed a model and rejuvenated. Overpowered.

Easy to avoid, keep practicing

_________________
"To crush your enemies, to see them driven before you, and to hear the lamentations of their women."


Top
   
PostPosted: Thu Nov 23, 2017 9:18 pm 
Offline
Noxius

Joined: Wed Oct 11, 2017 8:51 pm
Posts: 24
KEslinger wrote:
OnceAgainJupiter wrote:
I dont like this rule at all. The first time I had this come up he killed a model and rejuvenated. Overpowered.

Easy to avoid, keep practicing




Youre wrong dude.....a botched roll with my defense and a perfect roll on him and he took me down 3/4 of my damage tree and killed me in almost one roll. How is that balanced?


Top
   
PostPosted: Thu Nov 23, 2017 9:40 pm 
Offline
Noxius
User avatar

Joined: Tue Jun 14, 2016 11:42 pm
Posts: 68
Location: Nashville, TN
Wait wait wait
You said you rolled badly and your opponent rolled really well and you died and for that it's unbalanced?

_________________
"To crush your enemies, to see them driven before you, and to hear the lamentations of their women."


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 26 posts ]  Go to page Previous 1 2 3 Next

All times are UTC-05:00


Who is online

Users browsing this forum: No registered users and 5 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE
Theme updated to phpBB 3.1.3 by KamijouTouma