One of the things that really jumped out at me when I read the rulebook was that it had rules for chaining models to other models or to terrain features.
Wow!, I thought. That is a really cool idea. My favourite things about Arena Rex are the features that make it clear that this is not a normal wargame, where we are imagining some sort of military conflict as being the reason for the models to fight. This is a game about people fighting not for military victory, but for entertainment.
Chains are therefore one of those rules that would make little sense in any other game, but make perfect sense in AR.
The main question is how to best make use of the rule. It has immediate appeal to take a beast like Proximo, make it a living hazard, and chain it to a pole in the middle of the arena, to snap at gladiators that get too close. Very cool image. But I'm the kind of person who wouldn't be satsfied with just saying that there is a chain between the monster and the pole, I would want the chain to be there physically. I'm probably not the only one.
So I'm thinking... make a pole hazard. Wrap chain around it, leave 4" of chain free. Somehow attach a small magnet to the end of the chain. Insert small magnet in Proximo (and/or other beasts). Should work - but it seems like the pole should be attached quite firmly to the arena floor, otherwise the beast seems likely to drag it around when you physically move it around to fight.
![Smile :)](./images/smilies/icon_e_smile.gif)
That would be part one. Part two would be to make something similar, but have the chain be between two living hazard beasts. The same magnet trick should work I figure. Who would look good chained together? Leo and Proximo? Nero and Wendigo? Many options.
Has anyone done anything like this themselves?
![Cool 8-)](./images/smilies/icon_cool.gif)