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AR revised rulebook project idea
http://redrepublicgames.com/forum/viewtopic.php?f=4&t=48811
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Author:  Wishing [ Wed Aug 15, 2018 4:53 am ]
Post subject:  AR revised rulebook project idea

Captain America suggested it might be interesting to work on a kind of "revised" rulebook that tries to incorporate some of the FAQ and general improving of stuff that could be made clearer.

So I started on this! Here is a link to a shareable Google Doc, I hope it works...

https://docs.google.com/document/d/1Z6s ... sp=sharing

Author:  Wishing [ Wed Aug 15, 2018 5:02 am ]
Post subject:  Re: AR revised rulebook project idea

I only included up to the Ludus Benefits so far - since the scenarios and such aren't core rules, I didn't do anything to them.

The main thing I have focused on is making it clearer what steps are involved in different situations. Like breaking up actions into declaration, cost, target, resolve. And spelling out how to resolve a Wild attack. Things like that.

One thing I am mainly unsure about is the attack sequence. For my own sake, I had to break it up into nine separate steps. But I'm not sure it looks great in the rulebook. Opinions welcome.

Sorry about the weird formatting - I copied and pasted the rules PDF into Wordpad, and that is what happened...

Author:  Captain_Amerika [ Wed Aug 15, 2018 8:43 pm ]
Post subject:  Re: AR revised rulebook project idea

love it!

Author:  Varagon [ Sun Sep 09, 2018 2:35 am ]
Post subject:  Re: AR revised rulebook project idea

Wishing wrote:
I only included up to the Ludus Benefits so far - since the scenarios and such aren't core rules, I didn't do anything to them.

The main thing I have focused on is making it clearer what steps are involved in different situations. Like breaking up actions into declaration, cost, target, resolve. And spelling out how to resolve a Wild attack. Things like that.

One thing I am mainly unsure about is the attack sequence. For my own sake, I had to break it up into nine separate steps. But I'm not sure it looks great in the rulebook. Opinions welcome.

Sorry about the weird formatting - I copied and pasted the rules PDF into Wordpad, and that is what happened...


I'm learning and come from games like Warmachine that have very detailed steps in the different phases, and this should be helpful to me in figuring when things happen. Played a game with Nero and Septimus and the Wild step was weird for us- Lots of questions- so this would have been helpful if I'd seen it.

Thanks!

Author:  Wishing [ Sun Sep 09, 2018 4:43 am ]
Post subject:  Re: AR revised rulebook project idea

I'm glad, thanks for commenting. :) I'll go check out your painting thread now! And please ask all day long if you have any more rules confusion.

Author:  Captain_Amerika [ Sun Sep 09, 2018 5:32 pm ]
Post subject:  Re: AR revised rulebook project idea

Whishing is the rules Guru!

Author:  Wishing [ Mon Sep 10, 2018 2:37 am ]
Post subject:  Re: AR revised rulebook project idea

Aww, aren't you a darling. Thank you. :lol:

Author:  Fleafa [ Thu Sep 19, 2019 4:30 am ]
Post subject:  Re: AR revised rulebook project idea

This is great. Thanks for taking the time to do it.

Author:  Wishing [ Thu Sep 19, 2019 11:53 am ]
Post subject:  Re: AR revised rulebook project idea

Thank you, that is really cool of you to say.

Even though it seems to go months between posts on here at the moment, it's good to be reminded that even if nobody posts, people still (potentially) read.

Author:  Wishing [ Thu Sep 19, 2019 12:17 pm ]
Post subject:  Re: AR revised rulebook project idea

This post made me look at the revised rulebook again, so I made some updates, adding both the newest errata (you can apparently attack your own models after the March errata - I did not remember that) and adding some helpful caveats here and there, like how you can attack through hazards and other models if you have the range.

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