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Is the Edge of the Arena a Hazard? http://redrepublicgames.com/forum/viewtopic.php?f=4&t=39669 |
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Author: | LunarSol [ Mon Jul 17, 2017 9:17 pm ] |
Post subject: | Is the Edge of the Arena a Hazard? |
I hadn't thought of this while playing on the official mat, but recently we got in a game in a 3D arena and it occurred to me we'd never played the edge of the ring as a wall before. Is it supposed to be considered a hazard that will fatigue models pushed against it? |
Author: | RidiQles [ Mon Jul 17, 2017 9:51 pm ] |
Post subject: | Re: Is the Edge of the Arena a Hazard? |
That's how I usually play it... the edge is a hazard and will Fatigue you. If we are feeling a bit sadistic we use a dungeon/pit themed arena where some areas of the edge have spikes and are actually Wounding Hazards. When we are feeling like getting a little crazier we play on an elevated 24" octagon and the edges are all Pits (Lethal Hazards) |
Author: | Wishing [ Tue Jul 18, 2017 2:48 am ] |
Post subject: | Re: Is the Edge of the Arena a Hazard? |
I certainly always assumed so myself. I don't think the rulebook discusses it because it's a question of terrain, and the rule for terrain tends to be "do whatever you want". But it makes sense to have a default principle for using the official game mat. I guess there are only three options when it comes to "edge of the map". 1. There is no edge or it isn't relevant - play on a large unbounded area and/or never reach the edges. 2. The edge is a line that you can't move across, but it doesn't give you fatigue to be pushed into it. 3. The edge is treated like a wall, i.e. a hazard, so you get fatigue from being pushed into it. Or, like Ridiqles mentions, it could be a wounding hazard (it's a spiky wall), or a lethal hazard (it's a drop in elevation). I think 3 makes more sense than 2 in the case of the official playmat, since it looks like a solid arena wall, and since a solid wall placed inside the arena would usually be considered a hazard. For a different kind of play area, I guess 2 would make sense if you imagine that the edge of the play area isn't a solid wall, but is rather a mass of spectators. Then you could argue that they stop you from running away, but don't cause fatigue. |
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