Gladiator Squirrel wrote:
Thanks for the quick reply! So as I understand it, it'd be fun to knock the riders off and see them get attacked by their own mounts, eh?
Yes, it can be done... but it's a little more difficult than just pushing the rider off. Per the Rulebook on "Clear Turn" (PDF v1.10 pg 5) "... After you have removed Fatigue, you may also use Tactics, a rider may Mount or Dismount, and Beasts in the cohort go Wild. The order in which these occur is determined by the active player."
So as long as the rider is in base contact with the Beast, which it should be if it was just pushed off, the active player could simply choose to have the rider Mount prior to the beast going Wild.
So for it to work you'd have to get the rider to be out of base contact but still be the closest model to the Beast.
Gladiator Squirrel wrote:
1. Pushing a rider off his mount would require a minimum of two pushes because of the larger base push resistance before he actually gets knocked off, correct?
That is true if the pushing is being done by a model with a smaller base. It is possible to have another Beast of equal or larger base size do the pushing, in which case one push should suffice to knock the rider off.
Gladiator Squirrel wrote:
2. I found a link posted by Wishing within the "Going Wild" forum thread and it indicated that Wild Beasts that are also Last Man Standing do indeed benefit from their Wild attacks in addition to the LMS. Is this still accurate or has that been ruled differently?
As far as I know, It is still true. Every turn is a clear turn during LMS and all (non-Beastiae Ludus) Beasts go Wild during a clear turn. They also get to activate at the end of the clear turn because of LMS.
Don't let your opponent have a Beast as its LMS.