LunarSol wrote:
Oddly enough, the only reference to fire in the rulebook is terrain that gives people bonus favor for standing in it.
If I'm catching what you mean correctly, then to be fair, the "ring of fire" is just an example I think to indicate how a duel zone might be outlined in the arena, so that you can tell where it begins and ends. The fire in this case is just a thin outline around the zone. Not something you stand in and catch on fire.
In my logic, the rulebook would consider fire to be a modification to an existing hazard. Like spikes. If you make a normal fence, it is a normal hazard. If you put spikes on the fence, it becomes a wounding hazard. If you put fire on the fence, it also becomes a wounding hazard. Fire isn't anything in itself, just like spikes aren't anything in themselves. You want a spiky pit, a spiky column, or something.
I agree that falling rules are sort of suggested in the book, but not fleshed out. It just says that you should decide if falls are wounding or lethal hazards. But that doesn't really make sense, because a drop in elevation isn't a hazard. If it was, you would stop when you contact it and never fall off the ledge.