RidiQles wrote:
I agree that with LMS the game CAN devolve into an anti-climactic back-and-forth dice chuck fest... but I think that's up to the players to counteract with their strategies. I think removing the LMS rule and just ending the game when a player has a single model remaining on the arena could be a perfectly valid way to play... I often run objective based scenarios myself where the goal is something other than killing all the other guys (well, I use "often" here loosely as I don't get to play as often as I'd like these days)... but I still think there is merit in having the LMS rule in place when you absolutely positiviely have to kill every last gladiator on the floor.
Yeah, I can see the point in playing both with and without. Without, I guess a lot of people wouldn't find it satisfying to play without an alternate win condition but also without fighting to the death.
LMS fighting, death rage mode, doesn't really appeal to me, even though obviously favor and stuff like that matters... but I'm not sure I would like not having it either, I suppose. If I only had one guy left, and he didn't have LMS, then the last few turns would just be my opponent taking him out at their leisure. I imagine that is why they made the LMS rules in the first place - to make that "mopping up" end phase a bit more dramatic rather than dull.
Maybe I can get my opponents to try an in between model - where the LMS rules apply, but the LMS can only go to fatigued, not exhausted. So he can still activate every turn, but can't power attack left and right.
What I would really like I suppose are more win conditions that aren't just fighting to the death. We used a King of the Hill scenario a few times and I think that does a good job of avoiding that "mopping up" phase entirely, since the game will end by scenario before that.