Wishing wrote:
I agree though that the LMS activation just being slotted in at any time during the clear turn seems a little odd. To me it seems most organised if it always slots in as the second thing that happens during the clear turn, though. So something like...
1. Clear fatigue.
2. Take LMS activation.
3. Use tactics and do other clear turn things.
I think that's because the LMS' normal activation feels like its "main phase", if that makes sense, and the tactics and other stuff feels more like a "secondary phase" to me. But this is more from an organisational perspective, not gameplay based.
I see it the other way... you start the turn with all your units (your LMS) Fatigued, so it's a clear turn... that's the normal part of the turn. The LMS activation is the added portion, the anomaly. So it should go last.
Also, having it go last means that you can't use Recover Tactics to remove fatigue and be Ready and able to react... which I th o would give an even bigger advantage to the LMS.
On the other point, the one about when to make a Wild Attack during a clear turn and how to avoid targeted Wild Attacks, I think I can go back and agree that it should be whenever you want. As pointed out by Reese, any shenanigans there require a bit of Favor... so it's fine.