Wishing wrote:
OK, so we (some people anyway) are basically proposing, as an alternative to the current "free choice" rules, that clear turns should run chronologically something like this:
1. Clear fatigue.
2. Unmounted riders have the option of mounting their beasts.*
3. Beasts make wild attacks.
4. Mounted riders have the option of dismounting from their beasts.*
5. Use tactics.
6. Activate LMS.
* I certainly feel like beasts and riders should be able to work together relatively harmoniously as much as possible. And that means that the rider has to be able to mount or dismount when it makes sense, i.e. either before or after the beast has made its wild attack as appropriate.
I agree that *if* we set a hard order, there should be some sort of stipulation for Wild and Mounts. But then it starts to get complicated. If you were forcefully dismounted, you're at least 1" away. Now you need to use the tactic Maneuver to get back in to base contact before you can remount.
So, in order to simplify things, I personally feel the only hard restriction should be on LMS activation being last.
The "shenanigans" with Wild require favor. I feel that's probably enough. Favor is a finite resource as it is.