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PostPosted: Tue Aug 16, 2016 6:57 am 
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Viridis
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I just want to make sure that I understand the intent correctly here.

The rulebook says: "The first time during each attack a model is pushed into base contact with a wounding hazard, it suffers 3 damage."

My question is about the definition of "pushed into base contact". The example is: Model A attacks model B. Model B is near a wounding hazard. Model A's first attack succeeds in pushing model B into base contact with the hazard. Ouch! Model B takes 3 damage and one fatigue.

Model A attacks model B again, and pushes him back again. This is a new attack, so the damage could trigger again. But model B is already in base contact with the hazard. Model A pushes model B back again, but since model B is already in base contact with the hazard, he isn't moved anywhere, and no actual push happens. He is just pressed closer against the hazard that he was pushed into earlier.

My question is whether 1) model B takes another 3 damage and one fatigue for being pushed into a wounding hazard again on the second attack, or whether 2) it is considered a thing that only happens when the model is physically moved into the hazard the first time? Maybe because "pushed into base contact" actually requires movement to trigger.

I assume the answer is 1), but I like being sure rather than assuming. Since I have never seen anyone play Arena Rex, I only have the rulebook wordings to go by. :geek:

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PostPosted: Tue Aug 16, 2016 9:47 pm 
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Good instincts, it's 1.) :D


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PostPosted: Wed Aug 17, 2016 2:22 am 
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Viridis
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Thank you! :D

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PostPosted: Wed Aug 17, 2016 8:08 am 
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That's where Zahra comes in handy with her push and pull ability...

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PostPosted: Thu Aug 18, 2016 3:43 am 
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That's interesting, we recently played it differently: There not being a second fatigue when being pushed into a hazard since I am already in base contact. Good to know.

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PostPosted: Thu Aug 18, 2016 7:43 am 
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Viridis
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Sheijtan wrote:
That's interesting, we recently played it differently: There not being a second fatigue when being pushed into a hazard since I am already in base contact. Good to know.


And good to know for me that I wasn't crazy in feeling like you could interpret it in two different ways. :D

I guess if you end up feeling that multi-damage from multi-pushing is too strong, you could house rule the "wrong" interpretation and say that it doesn't work if you are already in base contact with the hazard.

RidiQles wrote:
That's where Zahra comes in handy with her push and pull ability...


In this case, the rule seems to be that she doesn't need to pull. Multiple pushes will do the trick just fine. ;)

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PostPosted: Thu Aug 18, 2016 8:30 am 
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Wishing wrote:
Sheijtan wrote:
That's interesting, we recently played it differently: There not being a second fatigue when being pushed into a hazard since I am already in base contact. Good to know.


And good to know for me that I wasn't crazy in feeling like you could interpret it in two different ways. :D

I guess if you end up feeling that multi-damage from multi-pushing is too strong, you could house rule the "wrong" interpretation and say that it doesn't work if you are already in base contact with the hazard.


But it is a huge difference for characters like Micon with wounding hazards. With every push doing 4 points of damage, that would be amazing! Including the fatigue, your opponent is most likely not able to get his model out.

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PostPosted: Thu Aug 18, 2016 8:54 am 
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Viridis
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Sheijtan wrote:
But it is a huge difference for characters like Micon with wounding hazards. With every push doing 4 points of damage, that would be amazing! Including the fatigue, your opponent is most likely not able to get his model out.


What is special about Micon in this regard?

And it really just means an extra +3 damage for an activation with this setup, right? The scenario is that he moves, attacks, and pushes an opponent into the hazard for +3 damage. Then he attacks again, and the second attack gets +3 damage again. The difference is just about whether he gains the second +3. He always gets the first +3. And it is impossible to get more than two attacks during one activation. Right?

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PostPosted: Thu Aug 18, 2016 8:59 am 
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Micon has three push-symbols on his damage tree.
And yes, if you are fatigued, but not exhausted, you can attack a second time. So basically, if very lucky, you can do just around 35 damage with Micon in one activation.

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PostPosted: Thu Aug 18, 2016 9:10 am 
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Sheijtan wrote:
Micon has at least four push-symbols on his damage tree.
And yes, if you are fatigued, but not exhausted, you can attack a second time. So basically, if very lucky, you can do just around 25 damage with Micon in one activation.


I think that's a wrong understanding of the rules though. As I read it, you only get the +3 damage once per attack. So Micon might do four separate pushes from his damage tree with the one attack, but it is still just one attack, so it only pushes the guy into the hazard one time for a one time +3 damage. It is basically one long 4" push.

So it's not +4 damage per push. It's +1 damage per push, and then +3 damage at the end for the hazard. So if we say three pushes, it is not 4+4+4 (12). It is 1+1+1+3 (7).

My question was about a second attack, not individual pushes within the same attack.

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