Acerbus was what I was leaning towards. Being able to choose between damage and pushing seems good and getting 2 favor from a lucky roll is an exciting bonus. All of his rules are also relevant as a hazard, which seems good. I think Nero would be more exciting if Rush worked on his attacks, but without Septimus's additional attack I can see where he'd disappoint. He was up there on my list though just for thematic reasons.
Proximo seems interesting. Spectacle is cool in that it gives you something for actually attacking the hazard, but I doubt its enough to be worth taking the hit back. How does Barking work with a hazard? Is everything considered an enemy or does it only kick in when its triggered or what? Wasn't sure on that. Being able to Fatigue a model with him is interesting, but kind of redundant with Wounding Hazards.
The horses seem like odd choices. Not mechanically bad; just not flavorful. Serequet seems thematically cool, but kind of useless as a hazard unfortunately, with all of her abilities not functioning.
Last edited by LunarSol on Thu May 18, 2017 2:37 pm, edited 1 time in total.
|