LunarSol wrote:
The bigger issue is probably the potential to create a standoff where I titan hangs out near a pit and the other player hangs near not the pit without any advantage in engaging. Haven't encountered this, but its a possible problem.
Do you mean that the titan wants to stay near the pit to capitalise on its advantage, whereas the opponent doesn't want to go near the pit for the opposite reason, and so they just stare each other down? I see the point in that, but would think the same would apply whenever one side has some maneuver/push advantage that the other doesn't.
And I think many games have terrain issues like this. In a traditional fantasy wargame, they usually have forests as a terrain feature, and certain armies and models that get an advantage to fighting around forests. And then you have the problem of it feeling unfair for the sylvine player if there are too few forests, but feeling unfair for the other player if there are too many.
You could argue the same here... that if you don't include lethal hazards when one side plays titans, then that is unfair for the titans, since their hazard advantage is part of their design.