Hmm, good point. If you say that the one with more vitality wins a tie, then it will just be the one with more vitality that would run away. Even though he would most likely win a fight with the wounded one, he will definitely win by not fighting.
Instead of adding those incentives for not running away that you suggest, why not just go all out and say that it is not possible for a LMS to end any voluntary movement further away from an enemy model than when they started? Once you go LMS, it's death or glory... no incentives, just a ban on running away.
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