Xjax1 wrote:
Well one reason for the armour change is that she seemed a little squishy like this if she only had 0 armour and my justification was along the lines of she is moving around and writhing, making it hard to hit her. It makes sense considering she has the swift rule.
I agree that she seems too squishy, but she's squishy in her standard version too. That just seems to be the way she is. I don't think we should try and "upgrade" her with these expanded rules and make her better. I think we should keep her basic feel the same, just with a different number of cards.
So, how would we do her 3 stage version? As I recall, she (and many others) had three stages in playtest, so maybe we could just use that one directly... it would then be the other two non-playtest gorgons that would be tricky.
Looking at her playtest version, it is very different from her final version, so using it directly might not be so smart - but tweaking could work. Her playtest form was:
Playtest Stage 1:
Mov 5, Atk 5, Def 2, Arm 1
Lure (draw enemy closer to you at the cost of a fatigue), Swift, Cold blooded, Constrict (ignore armour of enemies in base contact)
Playtest Stage 2:
Mov 6, Atk 6, Def 2, Arm 1
Swift, Constrict (ignore armour of enemies in base contact)
Playtest Stage 3:
Mov 7, Atk 7, Def 1, Arm 1
Feral (must keep activating until exhausted), Instinctive (cannot use favor)
I'm thinking that the best way to keep the spirit of the playtest version might be to keep the final stages 1 and 2 and make them into stages 2 and 3 of the extended Euryale. For that, we would need a new stage 1. Maybe something like this.
Suggestion Extended Stage 1:
Mov 5, Atk 5, Def 3, Arm 0
Lure (draw enemy closer to you at the cost of a fatigue), Swift, Cold blooded, Constrict (the new one)