I think I might be in a situation where I can get two of my friends to play with me, so I was thinking that rather than play them separately, it would be great to play them together in a three-player game.
Others have commented before that this works well, but as I recall, all the scenarios in the rulebook are for two players only. And just playing a total free for all with three players tends to mean that the best way to victory is to fight as little as possible, and wait until you can deliver the killing blow at the end, which is a kinda boring way to play.
So I was thinking of using some kind of simple scenario, like...
Premise: The scenario has two possible victory conditions. Victory condition one: Place a dueling ring in the middle of the arena. Whenever a cohort starts a clear turn and they are the only cohort that has any combatants in the dueling ring, that cohort scores a Glory point. If any cohort gets to two Glory points, that cohort immediately wins. Victory condition two: If the above win condition is not met until all three cohorts only has one or fewer combatants left, then the game ends, and the winner of the scenario is the cohort that has defeated the most enemy combatants during the game.
Does this make sense? The second victory condition doesn't have to be there, but I like rewarding aggression, and so I like the idea of being able to win even if you are wiped out, if you have defeated enough opposing combatants.
And I have a bunch of red and white poker chips that I use for playing Shadowfist - they would work well for using the red ones to track enemies defeated, and white ones to track Glory points.
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