Arena Setup:
The dark squares are pits. The bright circles are pillars. Total diameter is 28".
Game 1:
MorituriToth
Tiet-Kebi
Ur-Kek
Ludus MagnusMicon
Infelix
Iason
Both close in on each other. Infelix exhausts himself for a double walk+Attack agains Ur-Kek. Ur-Kek takes 4 damage.
In the following Tiet walks and attacks twice to kill Infelix.
A few close in moves and clear turns later Toth is heavily injured by Iason and Ur-Kek wants to move to engage both enemy models gets attacked of opportunity by Micon and thrown into a pit via Atlas Throw.
Then its Ludus Magnus turn and Iason kills Toth.
Morituri are down to 1 model so clear turn and Tiet-Kebi runs away a couple of turns then Iason is close to a pit and fatigued so she attacks him repositions and pushes into the pit.
Micon tries to do the same with her. Thanks to 2 favour on the defense she survives.
In return Tiet-Kebi uses tactic Bleed to gain 2 favour and pushes Micon into the pit, too.
Game 2:
MorituriTiet-Kebi
Zahra
Ur-Kek
Ludus MagnusHermes
Lupa
Marcus Furius
All close in. Lupa is a bit closer than 3“ to a pit and fatigued. So Zahra Walks to engage her from a bit more than 4“ away. As a reaction Hermes moves towards Zahra and has now the same distance to the pit as Lupa. Since he is 1 Def lower Zahra pays the additional Favour to attack him, with an additional Favour and a Power attack she manages to get 4 Net Successes and pushes him into the pit. She repositions herself during that in a way that she engages Lupa no more and gets a Fatigue removed so she is only Fatigued not Exhausted.
Lupa readies and Marcus walks to Ur-Kek without engaging Sahra, because she had Re-positioned more than 7“ away from him.
Zahra readies and Tiet Fatigues to make a double movement to close in on Marcuse but stays a bit further than 1“ away from him.
Lupa moves and Power attacks on Tiet, Zahra makes a Reaction: Assist but thanks to favour dice Tiet dies never the less. Due to Innervate Zahra readies again.
Ur-Kek readies. Zahra then moves into position and with 1 attack thanks to favour dice pushes Lupa into a pit and exhausts herself to push Marcus a bit to the second pit. She is something around 3“ away from Marcus.
Marcus needs to clear turn.
Ur-Kek attacks and pushes Marcus the last 2“ into another pit.
Resume:Pits are way too dangerous. OK one could argument that moving closer than 3“ to a pit is over exposing ones self. Therefore I made the picture below. Both gladiators are 3“ from the pit away. So if you would want to stand safer you only had that small corridor to move in. Total diameter of the arena is 28".
Zahras Lash is in combination with Pits is way too dangerous. The missing damage doesn't make a difference on an instant kill.
One proposal would be to make pits that exhaust you instantly if thrown in, cause 4 additional damage and it does cost an additional 3" movement to get out of a pit again, or something like that.