It seems to me that a lot of the rules and concepts of the Helleniki are reminiscent of models we already have in the game. I wonder if this is intentional?
Theophania = Frigge. Both have abilities that make them good at assisting, being able to move when they assist, and being able to punish enemies when they successfully rebuff attacks. They also both have DEF 3 ARM 2.
Dimitrios = Bjarrhvit. Both have a defining ability to deny their opponents their reactions. They both have Swift, but better, and nothing really else. At least they have different speeds and base sizes to differentiate them, and Dimi can ride.
Antaeus = Micon. Both 40mm based, DEF 3 ARM 0, both specialists at wrestling, pushing and throwing. Micon can Atlas Throw, Antaeus can Hip Toss. They do their concept differently, but the concept is the same. LunorSol pointed this out earlier.
It doesn't bother me per se - just interesting. Makes it easier to double up if there is a specific concept you want. If you like denying reactions, for example, you can load up on Bjarrhvit, Dimi, and guys with Swift.
I'm a little bit in two minds about Antaeus. I think the concept of a naked wrestler is really cool, so all in for that.
But his model is just small and compact, and sort of scrunched up. I'm sure it's realistic from a wrestling-technical perspective - but Micon is huge, has his arms raised over his head in a RARGH! pose, and looks fearsome. I like Micon better.
So my mission will be to mangle Antaeus up completely, and see if I can repose him to look more dynamic and bellicose. Philosophy be damned.