Wishing wrote:
Antaeus = Micon. Both 40mm based, DEF 3 ARM 0, both specialists at wrestling, pushing and throwing. Micon can Atlas Throw, Antaeus can Hip Toss. They do their concept differently, but the concept is the same. LunorSol pointed this out earlier.
While there is truth to that, I think the playstyle will differ widely, especially when it comes to defense:
When counterattacking Micon most times won't be able to do an Atlas Throw. It just needs more successes than you'll usually do. Still, he's got a bucket load of hp, DEF 3 and a large base.
Antaeus on the other hand doesn't even need to be ready to use Hip-Toss. Meaning that even if you exhausted Antaeus to get that enemy model into a pit you have a chance to get him out of harm's way when your opponent tries to finish him next turn - spend a favour, displace to the other side, soak up damage. When counterattacking, the Hip-Toss makes him far more dangerous, as he might actually get into a position to push the attacker into a pit with only two or three net successes.
Furthermore, Micon's disadvantage is that he's not good at dealing damage. If there's no terrain for him to use, he does 9 dmg tops, and 4 of that are at the end of his tree. Antaeus can do 10 with a much healthier spread throughout his tree.
Not saying that Antaeus is better - I just feel that the two of them aren't that much alike.