This idea has some merit, but does come with a financial flaw. As you mentioned, you can block potential power combo's by selecting a gladiator who is essential to that combo for yourself - which in turn means you must own that gladiator. You also need to, worst case scenario, have twice as many models on hand as you intend to play using in case you end up with very similar lists to your opponent.
There's also the fact that you're essentially forcing people to buy the 'popular' gladiators in case of needing to block a scary combo, which has the side effect of promoting that combo's use in your own ludus since you own all the pieces to the puzzle anyway.
Too much of an advantage to the player who owns the most toys, I think - though I think a system similar would be nice.
Perhaps a veto system could work? Say for 5v5 games you bring 7 gladiators and your opponent selects two that you can't field? Likewise bring 4 for a 3v3 game etc. Has the same effect on blocking 'power combos' and can be used to significantly lessen the chances of named characters on both sides if that's important to you.
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