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PostPosted: Tue Aug 06, 2013 1:19 pm 
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Noxius

Joined: Sat Jun 15, 2013 4:27 pm
Posts: 19
Hello,

I spent the morning whipping up a little cheat sheet for playing Arena Rex with, so I thought I'd share it and get some feedback.

Link: https://www.dropbox.com/s/aqjn19hwgo8ti ... heetV1.jpg

A few notes:
-It's a complex game, so I couldn't get everything I wanted on there. Any suggestions people have for fitting in more info would be great (I had originally also wanted Last Man Standing rules, Terrain reference, and the faction Passives).
-I've simplified and shortened many of the wordings for sake of space, so keep in mind it's not a rules sheet, it just reminds you of things if you already mostly know how to play.

Message me or post here if you also want the photoshop file. Thanks!


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PostPosted: Tue Aug 06, 2013 1:28 pm 
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Noxius
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Joined: Sat Jun 15, 2013 5:43 pm
Posts: 86
Location: Uk - Nottingham
Very good work. ;)

_________________
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PostPosted: Wed Aug 07, 2013 6:25 am 
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Noxius

Joined: Mon Jun 17, 2013 6:40 am
Posts: 35
I did not do anything that looks as good as RedSquadronK's sheet.
The area I had for Favor is the only difference.

I was going to suggest showing something similar to what RedSquadronK did on the back rulebook cover.
That way you can flip the rulebook over during the game for reference.
The areas may change with more rules/abilities. Leaving some blank space might mitate that as gladiators with different rules are released.
In condensing the proper meaning could have been lost.

Description Favor Effect
Begin Game 3 -----
Aegis of Fame -1 To target model with attack or effect.
Asari -1 Trigger skull on a friendly model within 5 inches.
Atlas Throw +1 Nonbeast: D3 inches + free follow-up. Beast & rider split. Beast: Generates extra push.
Berserk -1 Plus damage to gain another Favor from Vitality to pay cost.
Caveat Emptor -2 Pay when attack is declared; +2 Favor to gladiator owner. Attack is a draw with no successes.
Contempt -1* Each opponent loses 1 Favor for each model engaged by model.
Countervail -1 Spend Favor to Counterattack.
Destroy +1 Enemy destroyed by pit or spikes.
Disengage -1 Free movement when Favor is earned from vitality track.
Harrier +1 When enemy model removes Fatigue.
Hated ~ Cannot spend Favor.
Hot Blooded +1 Upgrade to Power Attack gains temp + 1 Favor, lost after attack resolves.
Intercept -1 Trade Favor for attack with no fatigue cost after a Movement Reaction.
Killer +2 When another model is destroyed by a model with this ability.
Laurel +1 Gain due to vitality track damage taken.
Libra +1/-1 Clear turn gain or lose 1 Favor. All other players adjust their Favor total equal to yours.
Second Wind ~ Reduce 1 Fatigue instead of earning 1 Favor.
Support -1 Spend instead of Fatigue to make an Assist.
Valor +1 When enemy generates Favor from resolved attack.

The spacing is all messed up.
I thought it was the kerning but I cannot implement a fix to make it look right.


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