** I botched some of the rules on these 2 games, so I played a 3rd game. Thoughts for game #3 can be found on page 2 of this thread... **
I've recently played two 3v3 games, both using the following forces:
Ludus Magnus: Otho Urbicus Hermes
vs
Legio XIII: Aquila Ban-Luca Gaius Pallidus
My initial goals were to get an improved "feel" for the rules, and find any kinks. I also wanted to test the strength of Gaius, along with the strength of the interaction between Otho and Hermes.
I set the board up with 3 pillars, arranged in a large triangle, and 2 pits placed on the outer board edges along the centerline.
Game 1 - Magnus side won. It came down to Hermes and Urbicus vs Ban-Luca. Neither of which could beat Ban-Luca's ARM 4, so they had to resort to pushing her into the pits. Honestly, easier said than done!
Game 2- Legio XIII won. Came down to Gaius and Ban-Luca vs Hermes. Hermes once again couldn't get through Ban-Luca's ARM 4, so focused on Gaius, but due to the constant clear turns, couldn't keep any damage on him.
General things I learned: - I mainly used the Reaction: Counter Attack. In fact, I'm not even sure I ever even used any of the others aside from trying out the assist reaction once or twice in the first game. Counter Attack (imho) just seems to be the most useful of the reactions. That said, it was rare that I ever countered with more than a single success, it was mostly an easy way to get what essentially boiled down to getting an equivalent DEF 5.
- Both games basically became slugfests in the center of the board until one side got down to a single model. There was pretty much no movement being down once things became engaged, aside from a push... although a majority of the time, the pushed model just seemed to just push back in the next round. It essentially became "dice-slinging" in the middle until one side broke.
- Tactics? What are those? (I kid, I kid) But honestly, I never used them in either game. I used the Ludus Magnus' passive to be able to roll an extra favor dice for a quick burst, but that was about it.
- I found myself kind of rolling like poo, which could have impacted the game. In general, it felt like I was almost always netting just 2 successes unless I spent favor. I couldn't find a decent opportunity to use the power attack ability either. often times, I found I would rather spend for an extra attack after the opponent used his one reaction on the first one.
- a lot of late game "clear turns" especially once one side got down to a single model. After all, if your lone model takes an action and gets a fatigue, you won't be able to use him next turn anyway, you may as well get him up all the way to exhausted for an extra attack, followed by a "clear turn" as long as you think you can live with the extra hit coming your way.
Model Specific thoughts: Gaius Pallidus - He's good, as I expected, but he seems pretty balanced. His healing ability is nice, but hardly game breaking. I could see him being really annoying late game, when clear turns happen more often. (see above) I may have to set up a little 2v1 scenario just to see how that would play out.
Ban-Luca - Man, she's annoying! in both games, I just could get through her ARM 4, and when I did it would only be for a point or two at best, which was easily healed by Gaius. I'd almost say her ARM stat's a point or two too high. Even 2v1, I couldn't put any true damage on her, and had to resort to pushing her into a pit.
Otho + Hermes - I mainly wanted to see how Otho's "Mentulus" ability that prevents engaged models from spending favor would stack with Hermes' "Aegis of Fame" ability that required a player to spend a favor in order to target him. That little tag team seemed to do pretty well together. Hermes could put himself out there a little more than usual, as long as he was backed up by Otho, he couldn't be touched. This also made Otho the prime target in both games. Both Hermes and Otho seem nice by themselves as well, and will probably be stable part of any of Ludus Magnus Cohorts.
Urbicus - Honestly, he felt like the weakest of all the models on the board. I love the model, so it's kind of a shame that he didn't really perform that well me. He damage tree felt like i was regularly only doing 2 pushes and 3 damage. (mitigated down to 1 due to armor) Most of the other models had similar pushing potential, but also had access to a pure damage route that Urbicus seemed to lack. That said, it could also be the fact that I was having trouble with Ban-Luca's high armor that left me feeling like he underperformed. I really WANT to like him, I honestly do, so I'll probably do some more testing with him and see what happens...
There you have it! Hopefully someone will find this "wall-o-text" useful in some capacity. I'm enjoying the game so far, and plan to expand into some 5v5 games later in the week...
_________________ "He vows to endure, to be burned, to be bound, to be beaten, and to be killed by the sword." -The gladiator's oathhttp://www.nerdsvsninjas.blogspot.com - a humble blog about gaming and other nerdy stuff...
Last edited by WuhSawBe on Wed Aug 07, 2013 12:43 am, edited 1 time in total.
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