Today me and my mate played 2 games, a 3v3 and then a 5v5.
Firstly, RRG great job, the game played so much more fun than I even expected, great laugh, great fun.
I also found that my list of wanted models has changed dramatically already, eg, really wasn't a fan of Micon, now, Oh My God throwing people around in the arena is so much fun. Bjhavit (I forget the spelling) was one of my favourites, now, not such a fan. Mago (my 100% fav) did not disappoint however!
In terms of terrain, there was a little pushing into columns, and one death pit threat but actually it didn't really play a big part in either of the games, I think to try and change this in future we'll start the models a little further apart around the edge of the arena, rather then bunching up into a team on either side.
Marcus, sweet Jesus that guy I do not like. I had 2 models engaging a hurt Lupa, and he came out from behind a column, one shotted, went back, then one shotted next turn again (litterally like, full health models if not only taken 1/2 damage before Marcus hit).I don't know, possible nerf needed, similar to lupa (only reason I cant complain is because she whacked a model to less than half health in one hit and after that I just shoved her into a pillar and got 2 models against her).
Really as well, power attacks, alone, a nice pay off for exhaustion, when paired up with other model effects, good god these can be a little crazy...
Need to finish cutting and sticking to try out some more models and stuff, and just generally more play, but these are my initial thoughts.
Regardless, this game is just so much fun. Great job.
Oh also, how do you guys keep track of vitality? On these play test cards I guess they're a little throw away so its cool to write and rub on them, but with the 'real' models cards, like, how do you keep track without destroying them?
(I used a spare piece of paper).