Good morning!
Yesterday 5 of us had a day playing some Arena Rex, so here are some questions, suggestions and random thoughts.
'OP' was thrown around alot throughout the day, main targets:
Gaius- Healing ability.
Ban-Luca- Stall tactic. 4 ARM.
Zahra-Lash ability.
A very large problem occurred during one of our games in which Ban-Luca hugged Gaius who was being defended by 2 other models, all within 3 inches. Ban-Luca used her reaction EVERY turn, and was cleared of her fatigue every turn. The two front models would deal damage and when they were fatigued up, the clear turn came, and any damage they had taken was removed. Seriously, it was just disgustingly perfect. The game wasn't even fun for either side.
Also any game Gaius was in, that side won with relatively low damage on all models.
A question regarding Zahra, her lash and move, does she have to follow up with a move herself? If so is it like Micon where she can move where she wants 1" (unlike Micon) or can she just stand there, or does she have to move towards the model?
Opportunity attack: -This is when a model declares a move in your melee range. Does this discount Zahra from using her lash on a model who declares a move in her 5" range since the game is 100% melee combat, and thats her reach?
-We also found that there was alot of micro management movement going on at times, just to get a better position on a model you were already attacking, in this situation it seemed logical to Op Atk to gain a bonus success and then defend, rather then Count Atk in which you just use your attacking dice. This however seemd odd because an opponent moving around you isnt going to turn his back, so there isn't really and opportunity despite it being the better option for the defending model. Seems like it needs to be re worded.
When pushing and following up, if you push someone into a pit, do you have to follow up so your next to the pit? or if your say 1/2" away from your opponent, get a push (his base touches the pit) he goes in, your now 1+1/2" away from the pit with no opponent. Do you have to then follow up, or can you just stay there because hey, who wants to get any closer to it?
Finally! A suggestion regarding terrain placement. we could only play on a table, and had no walls really (but we all got a bit stuck in) and the terrain was set up as a diamond of pillars, and on the left and right pillar facing the middle were pits. This worked so so well. It wasn't intrusive, but it played a part. Give it a try, was good.
Oh RRG, people friking love this game