BiggusDickus wrote:
- Micons' pushes (and his follow-up moves) should be 2". He's quite an anticlimax at the moment.
As I understand it you can move to the side of the pushed model with the
momentum ability so that you can better "aim" your pushes. If Micon would push 2" and follow up 2" you could only push in a line.
BiggusDickus wrote:
- You should gain a favour dice when you kill an opponents model (2 from pits & spikes).
The idea behind favour on the vitality tracks is to give the player an option to catch up. Gaining an extra favour with every kill would give the allready leading player an even bigger advantage. Also it would indirectly nerf the
killer ability.
BiggusDickus wrote:
- Favour dice shouldn't get rerolled during Power Attacks. It's far too powerful.
I agree it's very strong, but in my opinion the 2 successes are the real problem.
Maybe try the following: Favour dice ALLWAYS reroll but generate only 1 success. (I will try this myself the next time I play)
Just my 2 cents