Arena Rex Forums

Arena Rex Forums
It is currently Sun Apr 28, 2024 1:00 pm

All times are UTC-05:00




Post new topic  Reply to topic  [ 11 posts ]  Go to page 1 2 Next
Author Message
PostPosted: Fri Aug 02, 2013 10:32 am 
Offline
Noxius

Joined: Sat Jun 15, 2013 6:19 pm
Posts: 5
Read through the rules this morning and found a few typos or things that did not make sense to me.

On page 5, under Reaction: Movement, the effect mentions SPD. I think this should be MOV, or SPD needs to be identified as a stat somewhere else in the rules.

On page 9, under Favor dice
Quote:
A success on a Favor die counts as two success! The attacker must first how many...
The second sentence is missing a verb. Maybe it should be "must first [state]..." or maybe it should be "note" or "say."

There were also several odd comma splices, but that is getting a bit nit picky for a draft.

I would also specifically define what a "Turn" is. Is a turn just I go? Is a turn I go you go? Is my turn end at the clear phase for me?
This is extremely important because of the rule on page 9
Quote:
Each model may spend up to two Favor dice a turn.
Since I can spend Favor dice on both my action and my opponent's action do I have to keep track of the favor dice I spend for each model until the Clear Turn? For instance: Say I am move Urbicus and make an attack using 2 Favor Dice in hopes of destroying my opponent, and end his activation (he is now fatigued). Then, my opponent attacks Urbicus, and I decide to Counterattack and really want to win, so I spend an additional Favor Dice and move to Exhausted. Then I move with someone else. Then my opponent comes in for the kill on Urbicus. He is exhausted and has spent at this point 3 Favor dice. I can not react because he is exhausted, but I still roll a defense roll. So, since I really want him to stay alive for some strategy I have in mind, I want to add two additional Favor dice in hopes of staying alive. If turns are just my activating a model, this is possible. If a "Turn" is I go you go, this is not. If a "Turn" is ended at a clear phase, then this is really not possible, and I would have to some how remember that I spent favor dice on models X Y Z but not on W and that could become confusing.

As for Organization, I think the layout is done fairly well. I like the general way that things are organized in more or less the order that it will come up in a turn. I do feel like a few things should be cross referenced. For instance, while it is an extremely small rule book, I think stating in the Combat section that Favor Dice can be added during Combat and Defense rolls may be helpful. You could simply simply state it like you stated in the Clear Phase Section.


Top
   
PostPosted: Fri Aug 02, 2013 6:05 pm 
Offline
Noxius
User avatar

Joined: Mon Jun 17, 2013 7:02 pm
Posts: 60
Location: Portland, OR
Also, in the same sentence, "two successes"

And, a turn is effectively a single model's action, not a full army turn or a game round (which are two systems that don't exist in Arena Rex, unless I'm misunderstanding something), so, it would be 2 dice per model turn.

It says at the end of a turn, that it's your opponent's turn.

_________________
ImageImage


Top
   
PostPosted: Sun Aug 04, 2013 7:17 am 
Offline
Noxius
User avatar

Joined: Mon Jun 17, 2013 8:35 am
Posts: 53
Location: London /Essex, UK
Though I'd post here rather than start a new thread. A couple of things I've picked up that arent clear

In the Stats document they have the Moritirui Tactic Bleed says loose 2 favour to gain 2 favour instead of loose 2 vitality

Also in the stats doc. Iason's ability Intervene could be re-written as it say may move 3" twice - once when he declears the assist and once when the attack has happened... which is it?

To the main rules doc.
When talking about Exhausted models does the extra push give the extra 1 damage?
In the turn structer is 1a & 1b an or situation or could I remove 1 fatigue THEN carry out a clear turn?
Tactics - is there a limit on how many you carry out? or how many times you do one tactic except the amount of favour dice you have
Passive tactics - do they start the game on? Or do you have to wait till your first clear turn to same I'm now using this

Deployment - eh! Not sure what they are saying here

_________________
Living in London, UK? Come join the Cross Gaming Club in The Ship, Bourough Rd, Southwark (London), on a Tuesday Night
http://www.crossgamingclub.com/forum/index.php


Top
   
PostPosted: Sun Aug 04, 2013 1:46 pm 
Offline
Founder of the Republic
User avatar

Joined: Wed May 22, 2013 8:09 pm
Posts: 175
Lord Nat wrote:
In the Stats document they have the Moritirui Tactic Bleed says loose 2 favour to gain 2 favour instead of loose 2 vitality

Got this one...=)

Lord Nat wrote:
Also in the stats doc. Iason's ability Intervene could be re-written as it say may move 3" twice - once when he declears the assist and once when the attack has happened... which is it?

It's currently both.

Lord Nat wrote:
When talking about Exhausted models does the extra push give the extra 1 damage?

Yes. it's just like an extra push result inserted into the damage tree at any point.

Lord Nat wrote:
In the turn structer is 1a & 1b an or situation or could I remove 1 fatigue THEN carry out a clear turn?

It's an "or"

Lord Nat wrote:
Tactics - is there a limit on how many you carry out? or how many times you do one tactic except the amount of favour dice you have

The current plan (as I understand it) is to include any limits in the wording of the individual abilities. Otherwise they are repeatable.

Lord Nat wrote:
Passive tactics - do they start the game on? Or do you have to wait till your first clear turn to same I'm now using this

Passive tactics start "on."

Lord Nat wrote:
Deployment - eh! Not sure what they are saying here

Still working on that one. What makes sense for one arena might not make sense for all others. The intent of the current deployment wording is to place all of your gladiators along a 12" strip at the edge of the arena directly opposite your opponent's, and to alternate placement.

The wording on all of these are flagged for review for the next round. Thanks for your input!


Top
   
PostPosted: Sun Aug 04, 2013 2:29 pm 
Offline
Noxius
User avatar

Joined: Mon Jun 17, 2013 8:35 am
Posts: 53
Location: London /Essex, UK
thanks for the reply RRG_Walker, good to know

_________________
Living in London, UK? Come join the Cross Gaming Club in The Ship, Bourough Rd, Southwark (London), on a Tuesday Night
http://www.crossgamingclub.com/forum/index.php


Top
   
PostPosted: Mon Aug 05, 2013 12:58 am 
Offline
Crudus
User avatar

Joined: Sun Jun 16, 2013 4:07 am
Posts: 260
Location: Germany
I think, I will just post this one under here:
In my opinion, you should not link the video with a youtube link in the Playtest. It should be the Arena Rex Homepage. Maybe you can implement the video there and share that link. Looks more consistent to me then.

_________________
Sheijtan's ARENA REX Experience


Top
   
PostPosted: Mon Aug 05, 2013 7:54 am 
Offline
Noxius

Joined: Tue Jun 18, 2013 4:04 pm
Posts: 2
Quote:
When a model has no remaining unmarked boxes on its Vitality Track, it is destroyed.

I remember destroying enemy soldiers as an euphemism used by today's military. But Arena Rex is not about (modern) warfare, so I perceive this wording as slightly misplaced. I'd prefer "... it is defeated.". This also retains the possibility of the Gladiator actually surviving, which is very important for player immersion when fielding him/her again in a later battle.


Top
   
PostPosted: Mon Aug 05, 2013 8:45 am 
Offline
Noxius
User avatar

Joined: Sat Jun 15, 2013 9:43 pm
Posts: 73
Location: GTA, Ontario, Canada
Perhaps the term "incapacitated" would fit better.

_________________
http://alladinsbazaar.blogspot.ca - very much a work in progress...


Top
   
PostPosted: Mon Aug 05, 2013 8:50 am 
Offline
Noxius
User avatar

Joined: Mon Jun 17, 2013 8:35 am
Posts: 53
Location: London /Essex, UK
Destroyed means that the model is removed off the table. If you said incapacitated then you'd get people saying that the model is still on the table to be healed. Again defeated leaves the interpretation to the model being left on the table.

_________________
Living in London, UK? Come join the Cross Gaming Club in The Ship, Bourough Rd, Southwark (London), on a Tuesday Night
http://www.crossgamingclub.com/forum/index.php


Top
   
PostPosted: Mon Aug 05, 2013 9:17 am 
Offline
Noxius
User avatar

Joined: Sat Jun 15, 2013 9:43 pm
Posts: 73
Location: GTA, Ontario, Canada
Lord Nat wrote:
Destroyed means that the model is removed off the table. If you said incapacitated then you'd get people saying that the model is still on the table to be healed. Again defeated leaves the interpretation to the model being left on the table.


I see your point. However arguing that the gladiators likely survive (otherwise you cannot "forge a narrative") the term destroyed is too absolute in my eyes.

One can assume the arena has numerous slaves waiting to grab and drag incapacitated gladiators out of harms way, like rodeo clowns do today...

Writing it it as "...once the vitality bar is full, the model is incapacitated and removed off the table" would accomplish both ends, I feel.

_________________
http://alladinsbazaar.blogspot.ca - very much a work in progress...


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 11 posts ]  Go to page 1 2 Next

All times are UTC-05:00


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Limited
Theme Created by HOLLYSMOKE
Theme updated to phpBB 3.1.3 by KamijouTouma