So as the rules stand, the moment a model's base touches a lethal hazard, such as a pit, they're destroyed.
Now I wasn't a big fan of that with regards to pushes, but I've come to accept it. However, the thought of being unengaged, slowly walking into base contact with a pit which somehow leads to my instant death just doesn't sit right. I think Lethal Hazards should be the same as other Hazards, and require the model to be pushed rather than suffering the irritation of "touch and your dead".
Thoughts?
_________________ Bentley Hunter from the Kickstarter.
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