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 Post subject: Momentum
PostPosted: Fri Aug 02, 2013 11:42 am 
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Noxius

Joined: Fri Aug 02, 2013 11:36 am
Posts: 2
Location: Kent, OH, USA
I'm a little confused about the Momentum ability.

If a Push results in a model being moved 1" directly away from the attacker and you are allowed a free 1" follow-up move towards the target after every Push, what is the utility of being able to move 2" (i.e. you have 2" of movement to close a 1" gap)?


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 Post subject: Re: Momentum
PostPosted: Fri Aug 02, 2013 1:06 pm 
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Founder of the Republic
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Joined: Fri May 17, 2013 9:07 am
Posts: 48
The push is directly away. The follow-up movement is toward, but not necessarily directly toward. The 2" follow-up gives you more room to flank the pushed model and alter the direction of any other push results you can get to on the damage tree with net successes.


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 Post subject: Re: Momentum
PostPosted: Fri Aug 02, 2013 3:43 pm 
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Noxius

Joined: Sat Jun 15, 2013 3:29 pm
Posts: 3
RRG_Bad/Other Nick wrote:
The push is directly away. The follow-up movement is toward, but not necessarily directly toward. The 2" follow-up gives you more room to flank the pushed model and alter the direction of any other push results you can get to on the damage tree with net successes.


This should be included in the rules for clarifications.


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 Post subject: Re: Momentum
PostPosted: Fri Aug 02, 2013 7:30 pm 
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Founder of the Republic
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It's in the expanded Pushing section after the Damage Tree section. We didn't restate it under Momentum to keep it short. I'll put a note to bold directly toward and toward in the section which should help to call it out a little better.


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 Post subject: Re: Momentum
PostPosted: Sat Aug 03, 2013 1:18 am 
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Noxius

Joined: Sat Jun 15, 2013 3:29 pm
Posts: 3
RRG_Bad/Other Nick wrote:
It's in the expanded Pushing section after the Damage Tree section. We didn't restate it under Momentum to keep it short. I'll put a note to bold directly toward and toward in the section which should help to call it out a little better.

I talked about puting the exact definition of the terms Toward and Directly Toward in the rulebook. For a not too experienced gamer these two things could easily mean the same without precise wording (even better with some graphical example). Even for experienced wargamers Toward can trigger wrong associations. For example in Malifaux you don't have to move in a straight line when somebody or something is in the way for the model moving towards something. That Toward is different than Arena's Toward.


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 Post subject: Re: Momentum
PostPosted: Sat Aug 03, 2013 2:36 am 
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Noxius

Joined: Thu Jun 20, 2013 12:59 am
Posts: 10
I think a definition or diagram of "directly away" and toward would be useful - maybe a diagram demonstrating the flanking idea to highlight, I consider myself an experienced gamer, but wondered at that myself ;)


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 Post subject: Re: Momentum
PostPosted: Sat Aug 03, 2013 8:40 am 
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Founder of the Republic
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Joined: Fri May 17, 2013 9:07 am
Posts: 48
Ahh... That is an excellent point. We'll definitely add those definitions.


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 Post subject: Re: Momentum
PostPosted: Mon Aug 05, 2013 11:44 am 
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Noxius

Joined: Fri Aug 02, 2013 11:36 am
Posts: 2
Location: Kent, OH, USA
Thanks for the clarification. That makes sense.

Thanks for the excuse to geek-out. I put this rough diagram together as an example of flanking :

Image

The "push line" passes through the center of both models' bases. If the "pusher" moved along this line, the model would move "directly toward" the target.

If the "pusher" moves anywhere within a 180 degree arc that is perpendicular to the "push line" and centered on the target, the "pusher" will be closer to the target model and will have moved "toward" but not "directly toward" the target.

I see how this could get fun in terms of poking an opponent all over the area and into hazards, etc.


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 Post subject: Re: Momentum
PostPosted: Mon Aug 05, 2013 10:02 pm 
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Noxius

Joined: Sat Jun 15, 2013 3:36 pm
Posts: 51
Location: Hampshire UK
dpratt00 wrote:
and will have moved "toward" but not "directly toward" the target.


And this is why some of the models with spears like Aemelia have special reposition moves in their damage trees that allow for a lot of redirection on the subsequent pushes :).


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