I think those solutions would change the game. Some players have already asked questions about those things (and berserk),
here and
here. There wasn't any problems with the answers they had.
Why create some new rules and lose some opportunities ? I'd prefer the current rules that can be summerized like this :
- only a ready model can be activated.
- a model can make its actions in any order.
- as an action, a model can always make a unique free (and first) move, regardless of the number of fatigue it has.
It's more flexible and allows more options.
For exemple we have two ready gladiators A and B in base contact : A can make a power attack (or 2 attacks) then move, thus putting a little safe from retaliation.
With RidiQles's solution, A can't move after his power attack, which exposes him to a terrible counter attack. It seems to me that this promotes the expectation instead of the attack.
Moreover, "berserk" would be less interesting since a berserk exhausted model couldn't move before or after another action...