1: Last Mand Standing and Mounted Models: If you have a mounted model, say, Septimus on Nero, and the rest of your team is dead, do you trigger the last man standing condition while mounted? For example, If Septimus is dismounted, and both he and Nero are fatigued, it would be a normal clear turn, no problems. If they are mounted and count as one, does being fatigued mean a clear turn, or a last man standing clear turn?
2: Aegis of Fame: if an opponent pays on favor to fatigue up to attack Hermes, does he need to pay it again if he fatigues again? If the attacker is mounted (for argument's sake let's use Septimus and Nero again) do both models pay favor? and do they pay it again if they attack again? (this would mean that even Ludus Magnus wouldn't be able to attack him four times in a turn, as they'll run up against favor limits)
3: Aegis of Fame: It states that it costs a favor to target Hermes with attacks and effects, does this include effects such as Morituri death abilities that target multiple models, like Wither?
4: Multiple Players and Ludus Magnus' Outclass: Does Outclass affect all opponents, or just a single opponent per favor expenditure?
5: Euryale's Constrict, and pushes/repositions: At what point during attack resolution is there a check for base-to-base contact for the purposes of restrict? If Euryale pushes someone and doesn't fully follow up, does the attack resist damage using the target's armor? conversely, if Euryale was not able to get to B2B contact, but repositions into base-to-base contact, does the attack then benefit from constrict?
6: Aemilia's Intercept and Reposition: If Aemilia makes a successful attack during an opponent's turn because of intercept, does she benefit from the reposition's fatigue down? Strict reading says no, but, I would be interested in clarification as to the intent and any potential clarification.
7: Counterattack and Valor: The way Valor is worded currently, one can gain a favor while counterattacking on an opponent's turn. Is this intentional, or is it meant to only provide a benefit to the active player?
8: "Friendly" and Coordinated Strike: During a three player game, If one player's Gladiator pushes a second player's Gladiator into the third player's gladiator, does the attack gain any successful successes, and if the third player's gladiator has Coordinated strike, does it add an additional success on top of that?
9: Rush, and direction of movement: Does Nero's "rush" ability factor in if you are only moving laterally to the target? for example, if he uses his movement to get a different angle for his pushes, does he still gain an automatic success, or is the intent that he should move a certain distance, or have to enter the opponent's engagement range from outside of it to gain the bonus success?
10: Ban-Luca's Stall: This is more a question of it's intent - is the ability intended to make her into an area denial piece? Can it stop movement originating within the 3", and should it potentially be changed to something like a reverse entangle to better reflect the narrative of the model (if indeed she is meant to be a charge-stopper etc). Perhaps the opponent needing to fatigue up to continue movement to within the 3", but once within, no further expenditure is required to move around or from within to outside of it. This question came up as a response to swift characters - because her stall is a reaction, she's got no defense against Sven, Infelix, or Euryale. Since her only real powers are defensive and support, as opposed to something used on the offense, it feels like she should have some way to affect the swift characters. Also, though she wasn't in my cohort, I still felt that she was missing something, and I honestly wished she still had the 4 Armor. It was really unique and special, even though 3 is still huge.
_________________ Dum spiro, spero.
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