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Arena Rex campaign system
http://redrepublicgames.com/forum/viewtopic.php?f=11&t=37562
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Author:  MASSIMO_X_MERIDIO [ Mon Nov 14, 2016 10:44 am ]
Post subject:  Arena Rex campaign system

I'm working on this topic and I've realized a couple of small-campaigns that I would like to share with you.

Someone interested on this?
Would you like to play-test them with your own group?

Author:  Wishing [ Sun Jan 22, 2017 4:11 am ]
Post subject:  Re: Arena Rex campaign system

I would definitely like to read them and see what I think. So please post them here! That would be great. :)

Author:  RidiQles [ Sun Jan 22, 2017 10:50 am ]
Post subject:  Re: Arena Rex campaign system

I would also be interested in checking this out.

Author:  GonzoGarbanzo [ Sun Jan 22, 2017 1:26 pm ]
Post subject:  Re: Arena Rex campaign system

Give us the goods! :lol:

Author:  viley [ Fri Feb 17, 2017 11:48 am ]
Post subject:  Re: Arena Rex campaign system

GonzoGarbanzo wrote:
Give us the goods! :lol:

This! [fatigue]

Author:  Shonsue [ Fri Mar 10, 2017 12:27 pm ]
Post subject:  Re: Arena Rex campaign system

A campaign sounds great! Especially if it's one that you could work a 'tournament' around.
Something along the lines of an all-day event.

Please share!!!

Author:  Wishing [ Fri Mar 10, 2017 12:43 pm ]
Post subject:  Re: Arena Rex campaign system

Shonsue wrote:
A campaign sounds great! Especially if it's one that you could work a 'tournament' around.
Something along the lines of an all-day event.


That sounds like what RRG seem to be planning to run at Adepticon. :)

Author:  MASSIMO_X_MERIDIO [ Thu Apr 13, 2017 6:33 am ]
Post subject:  Re: Arena Rex campaign system

Forum don't allow me to attach PDF.
Anyway it's in Italian language.If you want to take a look send me an MP with your email address.

Author:  Xjax1 [ Thu Apr 13, 2017 11:48 am ]
Post subject:  Re: Arena Rex campaign system

I have had a few ideas for a campaign system, I guess I'll just dump them here:
- each model is assigned a point value dependant on their effect
- Pkayers have a certain amount of points to start and gain more for winning and only some for losing
- possibly a hex system like the old WHF campaign
- Gorgons and other beasts can be bought as mercenarys for only a single game.
- If it uses a hex system it could possibly have an arena building system that always you to have a home arena to fight in AKA the person who owns the arena gets to set up the traps and terrain.
- Characters with mounts have to buy their mounts as a sort of upgrade.
- you have to name one ludis as your main and you get that effect throughout the campaign regardless if you fulfil the 75% condition (just to keep people playing one ludis instead of starting as one and just stopping after a while)
-the Gorgons Ludis cannot be chosen for this
- the owner of a Arena can also chose a game type, if no player owns the arena it is a duel to the death unless specifically stated otherwise(EX. Special dungeons)
-Roll a d6 at the start of the game, that many special dungeons spawn which have special game types, these give pre-determined rewards like extra points to the winner or the winner gets a Gorgon/Beast as a permanent addition to their team.

And I have a few more but I would like to hear people reaction to this type of campaign before posting more.

Author:  Stone [ Thu Apr 13, 2017 8:55 pm ]
Post subject:  Re: Arena Rex campaign system

I had been thinking a campaing system would be great for Arena Rex as well. Especially as a starter league or so. My thought was sort of matching a Blood Bowl league where you initially receive a certain amount of funds, increase through matches, more so if you win, and can then purchase additional gladiators, mercenaries, etc.

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