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Arena Rex campaign system http://redrepublicgames.com/forum/viewtopic.php?f=11&t=37562 |
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Author: | MASSIMO_X_MERIDIO [ Mon Nov 14, 2016 10:44 am ] |
Post subject: | Arena Rex campaign system |
I'm working on this topic and I've realized a couple of small-campaigns that I would like to share with you. Someone interested on this? Would you like to play-test them with your own group? |
Author: | Wishing [ Sun Jan 22, 2017 4:11 am ] |
Post subject: | Re: Arena Rex campaign system |
I would definitely like to read them and see what I think. So please post them here! That would be great. |
Author: | RidiQles [ Sun Jan 22, 2017 10:50 am ] |
Post subject: | Re: Arena Rex campaign system |
I would also be interested in checking this out. |
Author: | GonzoGarbanzo [ Sun Jan 22, 2017 1:26 pm ] |
Post subject: | Re: Arena Rex campaign system |
Give us the goods! |
Author: | viley [ Fri Feb 17, 2017 11:48 am ] |
Post subject: | Re: Arena Rex campaign system |
GonzoGarbanzo wrote: Give us the goods! This! |
Author: | Shonsue [ Fri Mar 10, 2017 12:27 pm ] |
Post subject: | Re: Arena Rex campaign system |
A campaign sounds great! Especially if it's one that you could work a 'tournament' around. Something along the lines of an all-day event. Please share!!! |
Author: | Wishing [ Fri Mar 10, 2017 12:43 pm ] |
Post subject: | Re: Arena Rex campaign system |
Shonsue wrote: A campaign sounds great! Especially if it's one that you could work a 'tournament' around. Something along the lines of an all-day event. That sounds like what RRG seem to be planning to run at Adepticon. |
Author: | MASSIMO_X_MERIDIO [ Thu Apr 13, 2017 6:33 am ] |
Post subject: | Re: Arena Rex campaign system |
Forum don't allow me to attach PDF. Anyway it's in Italian language.If you want to take a look send me an MP with your email address. |
Author: | Xjax1 [ Thu Apr 13, 2017 11:48 am ] |
Post subject: | Re: Arena Rex campaign system |
I have had a few ideas for a campaign system, I guess I'll just dump them here: - each model is assigned a point value dependant on their effect - Pkayers have a certain amount of points to start and gain more for winning and only some for losing - possibly a hex system like the old WHF campaign - Gorgons and other beasts can be bought as mercenarys for only a single game. - If it uses a hex system it could possibly have an arena building system that always you to have a home arena to fight in AKA the person who owns the arena gets to set up the traps and terrain. - Characters with mounts have to buy their mounts as a sort of upgrade. - you have to name one ludis as your main and you get that effect throughout the campaign regardless if you fulfil the 75% condition (just to keep people playing one ludis instead of starting as one and just stopping after a while) -the Gorgons Ludis cannot be chosen for this - the owner of a Arena can also chose a game type, if no player owns the arena it is a duel to the death unless specifically stated otherwise(EX. Special dungeons) -Roll a d6 at the start of the game, that many special dungeons spawn which have special game types, these give pre-determined rewards like extra points to the winner or the winner gets a Gorgon/Beast as a permanent addition to their team. And I have a few more but I would like to hear people reaction to this type of campaign before posting more. |
Author: | Stone [ Thu Apr 13, 2017 8:55 pm ] |
Post subject: | Re: Arena Rex campaign system |
I had been thinking a campaing system would be great for Arena Rex as well. Especially as a starter league or so. My thought was sort of matching a Blood Bowl league where you initially receive a certain amount of funds, increase through matches, more so if you win, and can then purchase additional gladiators, mercenaries, etc. |
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